Decision #533AcceptedTrack · Product Strategy3 min read

Why Some of Evolution’s Live Games Lost Player Interest

Evolution’s Todd Haushalter links weak interest in live games to a 70-stone wall, saved roulette multipliers and hard-to-follow cards; his Nov. 2 article disclosed no player data.

Evolution Product Head: What Makes an Online Game Work? - PlayNJ
Evolution Product Head: What Makes an Online Game Work? - PlayNJ10741031 / pixabay

Context

  1. Evolution launched Gonzo’s Treasure Hunt in 2021 with a 70-stone wall; a bonus round and Gonzo’s Treasure Map failed to generate the desired interest.

  2. Gold Bar Roulette launched in 2022 with saved multipliers before Evolution replaced it with the automatic multiplier model in Gold Vault Roulette.

  3. Evolution limited MONOPOLY Big Baller’s main game to four cards per player, making cards nearing a winning line easier to identify.

  4. Haushalter’s Nov. 2 article included no player counts or revenue figures.

Evolution launched Gonzo’s Treasure Hunt in 2021 with prizes hidden behind a wall of 70 stones; a bonus round and Gonzo’s Treasure Map failed to deliver the desired interest, chief product officer Todd Haushalter said.

What does a maximum payout fail to explain?

Haushalter said some live casino games struggled to keep players interested despite large potential payouts. He attributed the problem to complicated features, extra decisions and long stretches between wins. Haushalter discussed the games in an article published Nov. 2. His comments describe Evolution’s global portfolio, but the article includes no player counts or revenue figures with which to measure performance.

Evolution supplies New Jersey online casinos with live dealer blackjack, roulette and game shows. The examples expose two things a maximum payout cannot show: how much attention a game demands and how frequently wins occur.

Why did the 70-stone Gonzo concept struggle?

The live game show borrowed the character from NetEnt’s Gonzo’s Quest slot. Players searched for prizes hidden behind a wall of 70 stones while a presenter hosted the game. The title included an animated Gonzo through augmented reality and an optional virtual-reality mode using a headset and controller.

Haushalter said the game was probably too technologically advanced, and he suggested that the wall itself put players off. Evolution initially suspected the absence of a bonus round; adding one did little to improve interest. The company then reworked the title into Gonzo’s Treasure Map, which also failed to deliver the desired result.

Identifying why a game struggles can be difficult because its theme, pace, interface and rules can all affect performance. Haushalter presented no player-retention metric or controlled comparison, so his examples offer a design diagnosis rather than a quantified causal test.

Why did Gold Bar Roulette need a simpler model?

Gold Bar Roulette arrived in 2022 with a feature that let players save multipliers for later live-roulette rounds. Its mechanics required three steps:

  • A winning bet on a single number could award Gold Bars.
  • Players could place saved bars on numbers of their choice.
  • Players could stack several bars on one number to increase the potential payout, but the ball still had to land on that number for the multiplier to pay.

Players had to track their saved bars while placing roulette wagers. Evolution considered Gold Bar Roulette and Lightning Blackjack simple and quick. “Players begged to differ,” Haushalter said.

Evolution converted the game into Gold Vault Roulette. That version assigned multipliers to numbers automatically each round, so a winning single-number bet could receive the multiplied payout without saving or placing bars. Haushalter described the conversion as a change that worked.

He also cited revisions to Red Door Roulette, which is available in New Jersey and combines roulette with features from Crazy Time and Lightning Roulette.

How did card limits change the experience?

Mega Ball asked players to buy cards and watch numbered balls fill them. Haushalter stopped short of calling it a flop: it had players, but gained only modest traction. The number of cards players could buy made it difficult to follow what was happening on each one.

In MONOPOLY Big Baller, Evolution limited the main game to four cards per player. Haushalter said the smaller number made it easier to see when an individual card was close to completing a winning line.

What can similar payout totals hide?

Two games can pay out similar amounts overall while producing very different sessions. One may produce steadier results; another may deliver larger prizes after longer losing stretches. Haushalter identified those payout patterns as a possible reason players stop returning.

Long losing stretches can erode a game’s appeal even when it offers a large potential payout. The portfolio’s clearest lesson concerns the whole session, not the ceiling: feature complexity, decision load, visibility and prize frequency can shape whether a live game retains players.

With no player or revenue figures disclosed, Evolution’s examples remain directional; live-casino teams should test decision load, visibility and prize frequency before assuming a larger potential payout will sustain retention.

via Google News - Chief Product Officer (Source)

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Priya Raman

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News editor covering money, funding and market shifts around product management at Roadmap File.

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